
All tho seelkadoom never obey eggman his own master and go on his way trying to destroy his two brother. NOTE: Super Sonic and Dark Super Sonic have absolutely no difference gameplay-wise, or ability-wise.Seelkadoom appeared in sonic RPG 1 he was created by Dr eggman using the two most powerfull hedgehog and chaos energy. Jump + Z + 400 PWR = Super Sonic Air Crackerī + 1500 PWR = Super Sonic Chaos Combo: Trust me, you'll like it! Z + 400 PWR = Super Sonic Cracker: Energy Ball trap


Jump + Y + 300 PWR = Super Sonic Meteor: Exactly what it sounds like! It's most effective when you do it out of flying! Y + 300 PWR = Top Spin: Instantly spin through the air, catching an airborn opponent off guard! X + 200 PWR = Super Sonic Wave projectile = Super Sonic Spin Dash: Works just like in the good old genesis games! The more you charge, the further you go! Jump + A = Super Sonic Homing Attack: (It doesn't actually "home in" on opponents, that'd be way too cheap! it's just a downward strike)ĭouble-Jump = Super Sonic Flight: Fully manuverable.įWD+A (Also use after Basic Combo) = Super Sonic Flare, to knock your opponent to the skies.įWD (After Super Sonic Flare) = Pursuit: Fly after your opponent.Ī (After Pursuit) = Finish off your foe with a Spin Bash finish in mid-air to slam him into the ground!ĭown + A + A + A. Movement = Your walk increases speed the longer you hold the button.įWD + FWD = Teleport right behind your opponent. He plays very much like the Sonic that I released a while ago, so here's his movelist: Hey there, fellow Mugen-ators! I have here, Super Sonic and Dark Super Sonic for your gaming enjoyment!
